Gestural User Interface and Experience Design Considerations
The International Consumer Electronics Show (CES) 2013 wrapped up last week, and apart from 4K TVs (3D was so last year), there were many gesture-based products and services being showcased – including Leap Motion, a gesture add-on for iOS devices, and Intel’s perceptual computing.
The gesture-based products caught my attention more than the fancy TVs, since I had just bought a Kinect over the holidays. Not the Xbox gaming system, but only the Kinect sensor. I bought it along with a couple of books on hacking the Kinect, to get hands-on experience with non-gaming gestural user interfaces.